Example, my current main team for clearing story missions includes two characters with great attacks that hit all enemies, the fastest of the two inflicts group debuffs to defense, speed, and attack, my second one having a higher damage output. While the combat system itself doesn't do anything unique, it is a very strong foundation that the game can do a lot with.īeing able to gather so many different champions with so many abilities really is the main draw here, and it's a possible interaction between champions that make things fun. This type' of set up for the champions, and you honestly have a very robust system that can require a lot of thought and strategy into forming your party, as well as a vast amount of ways to set up your party. Throw in some fairly simple 'This type is strong/weak vs. See, there is an incredible number of champions with a good variety of abilities. All of which are built around the same combat system and this is where the game does become rather engaging. This is an RPG where you are gathering champions by summoning them from crystals and using them to fight either in the Arena against other players, the story campaign, various dungeons, and a few other things. I do this in part to give the actual mechanics of the game a more fair review, and in part to explain my frustration with this game. I want to start by saying that I am going to be talking about the financial aspect of the game, as it is a 'Free to Play' mobile RPG, as well as the game itself separately.
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